NVidia® OptiX™ at SIGGRAPH 2009
NVIDIA announced it’s OptiX real-time ray tracing engine at SIGGRAPH 2009, yesterday. You may recall my previous article on how GPU-based ray tracing may become the future of 3D graphics in games with the release of the GT300 family of GPUs. The fact remains, rasterised graphics ARE currently much faster than ray traced rendering, so much more powerful GPUs will be required for real-time ray tracing in games.
As David Kirk of NVIDIA put it, “Ray tracing is the technology of the future and it always will be!”
The new APIs/Engines that NVidia revealed at SIGGRAPH include additional support for applications programmers. The OptiX interactive engine is a ray tracing pipeline which will allow developers to use the C programming language in order to leverage ray tracing in their applications.
NVIDIA® OptiX™ engine for real-time ray tracing
NVIDIA® SceniX™ engine for managing 3D data and scenes